Flash 8 Projects for Learning Animation and Interactivity
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Flash 8 Projects for Learning Animation and Interactivity.pdf ebook manual guide Flash’s drawing tools are primarily vector-based, so they aren’t ideal for editing bitmaps. Meaningful bitmap editing requires a program designed for that purpose, such as Adobe Photoshop or Macromedia Fireworks. Similarly, while Flash’s drawing methods appeal to many designers, full-powered tools dedicated to this task, such as Adobe Illustrator and Macromedia FreeHand, are often used to create more complex vector-based illustrations. In this chapter, you’ll look at how Flash can work with other applications to help you meet your project needs. This chapter includes several mini-projects to get you familiar with working with external graphic assets. Although importing graphic assets is a basic task, there are a few subtleties when dealing with specific file formats and specific applications. To help you take advantage of the full range of features Flash has to offer, and to give you a complete design palette to work with, this section will briefly explain some of the ins and outs of importing pixel-based graphics. Many applications can create and edit pixel-based graphics. Adobe Photoshop will occasionally be referenced in this book, as it’s the most common example. However, many (if not all) of the points discussed in this segment will apply to most pixel-editing programs.
Flash 8 Projects for Learning Animation and Interactivity
Flash 8 Projects for Learning Animation and Interactivity
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